Fix cityLights not appearing with latest scatterer versions (0. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) I also use it cause it’s one of the only visual mods that support OPM besides SVE but imo AVP just looks soo much better. This version uses a few more modern rendering tricks: Absolutely astounding visuals but you need to be willing to take the performance hit. The best Kerbal Space Program mods are: MechJeb 2 kOS Kerbal Engineer Redux Kerbal Interstellar Extended Kerbal Attachment System Docking Port Alignment Indicator Environmental Visual. See here for EVE (thanks for everything build also integrates and fixes for 1.10. This started as a performance-enhanced version of EVE. Thank you this wonderful feature.This is my continuation of EVE (Environmental Visual Enhancements). 8,000/5,000/2,000 until you get the performance you are looking for. Scroll down until you find the layerVolume section of the GUI and change the visibleRange value from 10,000 to a lower number i.e. Just leave all the config files unchanged and enjoy a completely new look game. Some mods also might need other mods to work, if that is the case then just look up the dependencies for them. If you are feeling brave, Parallax (with Parallax Stock Texture and Kopernicus as a pre-requisite) is an amazing mod, but you may have to turn down your surface textures in game to have it run at a reasonable frame rate. If you are still experiencing any lag from the volumetric clouds, open the EVE GUI ( alt+0) and look for the cloud layer you want to change in the cloud manager. RustyKrab's Visual Modpack for Kerbal Space Program, from RustyKrab This modpack was made for people looking for good visual mods- note that some of these might not work in the latest version of KSP. Kopernicus (required for Jool rings to work).Made Laythe more turquoise to differentiate more from Kerbinĭownload and install Stock Visual Enhancementsĭownload and install Environmental Visual Enhancements (NOT THE CONFIGS)ĭownload and install the latest Module Manager Made atmosphere transition a little better without Scatterer installed (requires Kopernicus) I WILL NOT PROVIDE SUPPORT IF YOU DO NOT PROVIDE ME WITH AT LEAST YOUR OUTPUT.LOG AND A SCREENSHOT OF YOUR GAMEDATA FOLDER.Īdjusted all scatterer atmospheres (probably won't tell the difference)Īdded clouds and scatterer support for OPM (will disable when OPMVO is installed) Is not compatible with other visual packs, unless stated otherwise in the OP. Scatterer also has a few small bugs that I'm sure will be ironed out in the future.
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